Author Archives: caseybeck

The Ongoing PROCESS Of The Social Web

Both Clay Shirky and Michel Bauwens emphasize the importance of the “coordinating resource” of the concept of the social web. While in chapter 5 of Shirky’s Here Comes Everyone he focuses on the impact of Wikipedia and its reasons for success, Bauwens piece on “the social web and its social contracts” aim to convey the same message – we exist in a world where participants of the internet appreciate the process of sharing and implement it as a very important social tool. Through Shirky’s chapter one can use the example of Wikipedia to understand the complex argument presented by Bauwens regarding the concepts of the sharing economy, benefit sharing, social platform owners, and the overall notion of the social web. Wikipedia itself is a social commons founded upon the basis of “collaborative production” – there would simply be no Wikipedia if those participants in the community did not make the edits to continuously improve the plethora of information available on the site.

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Paidia, Ludus, Ludology, OH MY!

Who would have ever thought that a time would come when kids would answer the age question “What do you want to be when you grow up?” by telling their parents, “Mom, Dad…when I grow up I want to study video games!” Thanks to Ludology and our present engulfment in new media, all of those kids that stay glued to their Xbox’s and Nintendo DS’s may actually have the chance to pursue their dreams of studying videogames by entering into the field of Ludology! Ludologists aim to study games, particularly video games, in terms of gaining an understanding of the underlying structure, elements, and rules of the game. Games should be understood not in the narrative sense, but in the simulation sense. While of course they possess many of the same qualities as the typically understood notion of “the narrative”, video games go a step further to offer a virtual world through this model that further simulates behaviors. Players have the chance to navigate this simulated space through game play and virtually interact with all aspects of the game (sometimes even having the ability to modify the simulation via meta rules).

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